
(01) — Portfolio 2026
Independent designer & developer

(01) — Portfolio 2026
Independent designer & developer
Portfolio — 2026
I design digital experiences people remember.
I design digital experiences people remember.
I design digital experiences people remember.
Selected work 2023 — 2026
(02) — Selected work
Selected work
[ 2023 — 2026 ]
04 projects
01
Invozen
[ View project → ]
An invoicing app for independent house cleaners in the US — local-first, works offline, and built for the one hand that isn't holding a mop.
Role
Product design · iOS
Service
Product
Year
2026
03
Northline
[ View project → ]
A self-initiated site for a fictional architecture practice — slow, image-led and quiet enough that the buildings carry the page.
Role
Web design & build
Service
Web
Year
2025
(02) — Selected work
Selected work
[ 2023 — 2026 ]
04 projects
01
Invozen
[ View project → ]
An invoicing app for independent house cleaners in the US — local-first, works offline, and built for the one hand that isn't holding a mop.
Role
Product design · iOS
Service
Product
Year
2026
03
Northline
[ View project → ]
A self-initiated site for a fictional architecture practice — slow, image-led and quiet enough that the buildings carry the page.
Role
Web design & build
Service
Web
Year
2025
(02) — Selected work
Selected work
[ 2023 — 2026 ]
04 projects
01
Invozen
[ View project → ]
An invoicing app for independent house cleaners in the US — local-first, works offline, and built for the one hand that isn't holding a mop.
Role
Product design · iOS
Service
Product
Year
2026
03
Northline
[ View project → ]
A self-initiated site for a fictional architecture practice — slow, image-led and quiet enough that the buildings carry the page.
Role
Web design & build
Service
Web
Year
2025
(03) — Capabilities
Outcomes, not software.
Outcomes, not software.
Outcomes, not software.
01
Digital design
Digital design
Digital design
Websites, interfaces and digital experiences designed around clarity and character.
Websites, interfaces and digital experiences designed around clarity and character.
Websites, interfaces and digital experiences designed around clarity and character.
02
Brand & visual direction
Brand & visual direction
Brand & visual direction
Identity systems, art direction and visual languages that make brands recognizable.
Identity systems, art direction and visual languages that make brands recognizable.
Identity systems, art direction and visual languages that make brands recognizable.
03
Development
Development
Development
Responsive, polished websites that turn design concepts into real experiences.
Responsive, polished websites that turn design concepts into real experiences.
Responsive, polished websites that turn design concepts into real experiences.

(04) — About
A designer who cares about the details.
A designer who cares about the details.
A designer who cares about the details.
By — Easin Arafat
I'm Easin — an independent designer and developer. I make websites, interfaces and identities, and I take them from the first sketch to the thing that ships.
I think in systems and sweat the small parts: type, spacing, the way something moves when it loads. I work best with founders and small teams who care how their work feels as much as how it looks.
[ In numbers — replace with real figures ]
50+
Years practice
25+
Projects
08
Countries
50+
Collaborators
[ In numbers — replace with real figures ]
50+
Years practice
25+
Projects
08
Countries
50+
Collaborators
[ In numbers — replace with real figures ]
50+
Years practice
25+
Projects
08
Countries
50+
Collaborators
Process
(05) — Process
How the work happens.
Five stages, no theatre. Each one ends with something you can see, react to and keep.
01
Understand
Goals, audience, constraints. What has to be true.
[ Brief ]
02
Explore
Directions on the wall — fast, wide and cheap to throw away.
[ Directions ]
03
Design
One direction, taken all the way.
[ System ]
04
Refine
Detail, motion, edge cases — the last ten percent.
[ Details ]
05
Deliver
Built, tested, launched — and handed over cleanly.
[ Launch ]
Process
(05) — Process
How the work happens.
Five stages, no theatre. Each one ends with something you can see, react to and keep.
01
Understand
Goals, audience, constraints. What has to be true.
[ Brief ]
02
Explore
Directions on the wall — fast, wide and cheap to throw away.
[ Directions ]
03
Design
One direction, taken all the way.
[ System ]
04
Refine
Detail, motion, edge cases — the last ten percent.
[ Details ]
05
Deliver
Built, tested, launched — and handed over cleanly.
[ Launch ]
Process
(05) — Process
How the work happens.
Five stages, no theatre. Each one ends with something you can see, react to and keep.
01
Understand
Goals, audience, constraints. What has to be true.
[ Brief ]
02
Explore
Directions on the wall — fast, wide and cheap to throw away.
[ Directions ]
03
Design
One direction, taken all the way.
[ System ]
04
Refine
Detail, motion, edge cases — the last ten percent.
[ Details ]
05
Deliver
Built, tested, launched — and handed over cleanly.
[ Launch ]
Have something worth building?
Tell me what you're working on and where you want to take it. I read everything and reply within two working days.
Have something worth building?
Tell me what you're working on and where you want to take it. I read everything and reply within two working days.
Have something worth building?
Tell me what you're working on and where you want to take it. I read everything and reply within two working days.
© 2026 Easin Arafat
[ Email ]
[ LinkedIn ]
[ Instagram ]
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Easin
Arafat
© 2026 Easin Arafat
[ Email ]
[ LinkedIn ]
[ Instagram ]
[ Back to top ↑ ]
Easin
Arafat
© 2026 Easin Arafat
[ Email ]
[ LinkedIn ]
[ Instagram ]
[ Back to top ↑ ]
Easin
Arafat